- VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input.
VRST 2022 (Paper)
- Playful Engagement for Public Spaces: A Case Study on a Mall Escalator.
PACMHCI (ISS 2021 Issue)
- Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction.
CHI Play 2020 (Paper)
- Deep Dive: Deep-Neural-Network-Based Video Extension for Immersive Head-Mounted Display Experiences.
PerDis 2019 (Paper)
- SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks.
CHI 2019 (Paper, Honorable Mentions)
- wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation.
IEEE VR 2019 (Workshop)
- Post-Data Augmentation to Improve Deep Pose Estimation for Extreme and Wild Motions.
IEEE VR 2019 (Workshop)
- In-Pulse: Inducing Fear and Pain in Virtual Experiences.
VRST 2018 (Paper)
- Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body.
TOCHI 2018 (Invited to CHI 2019)
- Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation.
AH 2018 (Paper)
- JackIn Airsoft: localization and view sharing for strategic sports.
VRST 2017 (Paper)
- lapillus bug: Creature-like Behaving Particles Based on Mid-Air Acoustic Manipulation and Interaction with them.
ACE 2014 (Paper) / TVRSJ 2014
- tamable looper: Creature-like expressions and interactions by movement and deformation of clusters of sphere shaped magnets.
TVRSJ 2013 / SIGGRAPH 2012 (Posters)